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One for All

Legendary
One for All male
One for All female

One for All

Information
  • Icon iibook
  • Type Class
  • Rarity Legendary
  • Enhancement Default Enhancement
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 5,000,000 ZC
  • Game Quantity 0x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank SS

Category

Full Hybrid

Description

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Mana regeneration methods

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Stats description

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A powerall attack that enhances the users ability on critical. Increasing Critical Chance and Damage by 5% to 5 stacks.

Deals critical damage by generating skill damage, applying a damage multiplier based on the caster’s stat get$scm(), and sets the damage type to critical. Additionally, it restores 10% of the caster’s mana.

Information
  • Damage Base 100
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
  • Mana Increase 7%
Auras
  • Affects Self
  • Maximum Stack 5x
  • Duration 29 minutes
  • Effects:
    • Self Critical +5
    • Self Critical Multiplier +5

A technique which consumes the user's health but in return increases the stats between Damage boost and Damage Resistance of 20% for 10 seconds.

Information
  • Damage Base 250
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 6 seconds
  • Hit Targets 1x
Auras
  • Affects Self
  • Maximum Stack 1x
  • Duration 9 seconds
  • Effects:
    • Self Damage Boost +20
    • Self Damage Resistance +20

A move which increases your speed by 15% for 4 seconds. But also adds more critical chance by 10% for 10 seconds. Debuffs your enemy's defense by 20% for 6 seconds.

Information
  • Damage Base 500
  • Mana Cost 10
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 5 seconds
  • Hit Targets 1x
  • Health Increase 20%
Auras
  • Affects Self
  • Maximum Stack 1x
  • Duration 3 seconds
  • Effects:
    • Self Haste +15
  • Affects Self
  • Maximum Stack 1x
  • Duration 9 seconds
  • Effects:
    • Self Critical Multiplier +10
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 5 seconds
  • Effects:
    • Enemy Damage Resistance -20
    • Enemy Physical Resistance -20
    • Enemy Magic Resistance -20

A move that directs wind pressure to create a weather of significant damage and decreasing the overall opponent's attack power and dodge by 35% for 6 seconds.

Increases the skill damage based on the number of stacks (charges) of a specified aura present on the caster. The damage boost is calculated as: damage * (1 + (auraStacks * increaseDamageBoost)).

Information
  • Damage Base 1000
  • Mana Cost 10
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 6 seconds
  • Hit Targets 1x
Auras
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 5 seconds
  • Effects:
    • Enemy Attack Power -35
    • Enemy Evasion -35

Increases Haste and Dodge by 10%.

Auras
    Effects:
    • Self Haste +10
    • Self Evasion +10

Increases INT by 10.

Auras
    Effects:
    • Self Intelligence +10

Releasing Full Cowl will fully recover your health and mana fully, adding defense and attack power by 25%, for 15 seconds.

Sets the caster’s health to full if the specified aura is present on the target.

Information
  • Damage Base 0
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 29 seconds
  • Hit Targets 1x
  • Health Increase 200%
  • Mana Increase 200%
Auras
    The Self must have the aura One for All
    Removes the aura One for All from Self on use
  • Affects Self
  • Maximum Stack 1x
  • Duration 14 seconds
  • Effects:
    • Self Magic Resistance +25
    • Self Physical Resistance +25
    • Self Damage Resistance +25
    • Self Attack Power +25

Increase Wisdom, Luck, and Strength by 10.

Auras
    Effects:
    • Self Wisdom +10
    • Self Luck +10
    • Self Strength +10

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Necessary for

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