Commanding respect and fear, the Naval Commander excels in rallying their crew to overpower enemies. They are tacticians of the sea, combining precision and power.
Mana regeneration methods
Gains mana when hitting enemies or being hit in combat.
Stats description
n/a
A precise strike that cuts through the enemy’s defenses.
Information
Damage Base 30
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Health Increase 5%
Mana Increase 20%
Auras
Affects Self
Maximum Stack 5x
Duration 1 second
Effects:
SelfAttack Power +20
flash bullets into the ground, damaging nearby foes.
Information
Damage Base 35
Mana Cost 20
Distance Near
Affects Enemy
Type Physical
Cooldown 4 seconds
Hit Targets 2x
Mana Increase 5%
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 1 second
Affects Self
Maximum Stack 5x
Duration 1 second
Effects:
SelfAttack Power +20
Summon the fury of the ocean to smite your enemies.
Information
Damage Base 45
Mana Cost 0
Distance Near
Affects Enemy
Type Physical
Cooldown 5 seconds
Hit Targets 1x
Inspire your allies with a rallying cry.
Information
Damage Base 500
Mana Cost 0
Distance Near
Affects Enemy
Type Magical/Physical
Cooldown 6 seconds
Hit Targets 4x
Auras
Absorbs incoming damage by consuming the target’s mana instead of health. When the avatar takes damage, the damage is nullified by reducing mana either by a fixed amount or by a percentage of their maximum mana, depending on the configured mode. If the avatar does not have enough mana, the damage is applied normally.
Affects Allies
Maximum Stack 1x
Duration 1 second
Effects:
SelfHit x10
Reduces incoming damage by 10% and increases dodge chance by 5%.
Auras
Applies a healing-over-time effect that restores a random amount of health within a specified range whenever the avatar takes damage from an aura. This class extends DamageOverTime but overrides it to heal instead of damage.