You duel with a hit of a gun, better prepare for the worst challenges to come Duelist!
Beta Test Phase Event
Information
Icon
Type Class
Rarity Ultra Rare
Enhancement Default Enhancement
Requirement
Level 1
Stack 1x
Quantity 1x
Shop Cost 0 ZC
Game Quantity 65x
Temporary No
VIP Only No
Marketable No
Sellable No
Rank B
Category
Power Caster
Description
A bursting Tier B Class worth to farm multiple targets all at once, but is at a disadvantage in terms of sustainability as it does not contain any healing skills.
Mana regeneration methods
Alpha Duelist does not use mana but relies on physical strength.
Stats description
.
A common attack to Alpha Duelists, bursting bullet ricochet to multiple targets at once. Stacking it may give multiple haste critical, that depends on your chances.
Information
Damage Base 13
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 4x
Mana Increase 20%
Auras
Affects Self
Maximum Stack 1x
Duration 1 second
Effects:
SelfHaste +100
Your firepower has been loaded with special ammo, increases damage in shooting for 5 seconds.
Information
Damage Base 100
Mana Cost 0
Distance Near
Affects Enemy
Type Physical
Cooldown 9 seconds
Hit Targets 1x
Auras
Affects Self
Maximum Stack 5x
Duration 4 seconds
Effects:
SelfAttack Power +20
Shoots a raining bullet like a fireworks hitting multiple targets. Charges an explosion. Stunning all enemies that are hit.
Information
Damage Base 350
Mana Cost 0
Distance Near
Affects Enemy
Type Physical
Cooldown 7 seconds
Hit Targets 8x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 4 seconds
Effects:
EnemyHit x10
Increases Defense and Dodge to yourself, concentrating in duration for 15 seconds. Can put on triple stacks to increase your survivability.
Information
Damage Base 100
Mana Cost 0
Distance Near
Affects Enemy
Type Physical
Cooldown 11 seconds
Hit Targets 1x
Auras
Affects Self
Maximum Stack 3x
Duration 14 seconds
Effects:
SelfDamage Resistance +15
SelfEvasion x5
SelfDamage Boost -15
Increases Critical
Increases Damage
Last resort as a duelist, putting all your cards in hitting multiple targets all at once. Opponents take Damage over Time. Gaining high damage, increases more with the Bullseye Precision Skill in effect.
Information
Damage Base 500
Mana Cost 0
Distance Near
Affects Enemy
Type Physical
Cooldown 29 seconds
Hit Targets 5x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.