Driven by the dark, these warriors seek to extinguish all good in the world.
Mana regeneration methods
Gain Mana When Hitting The Mobs
Stats description
The Class More Focus On Farming Not For Solo Boss
Normal Attack Damage
Information
Damage Base 20
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Health Increase 10%
Mana Increase 10%
Deal 45 Damage With 2 Hit Target
Information
Damage Base 30
Mana Cost 10
Distance Near
Affects Enemy
Type Physical
Cooldown 4 seconds
Hit Targets 2x
Deal 60 Damage with Two Hit Target And 3 Seconds Stun
Information
Damage Base 40
Mana Cost 10
Distance Near
Affects Enemy
Type Physical
Cooldown 5 seconds
Hit Targets 2x
Health Increase 5%
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 2 seconds
Give Heal Yourself And Increase All Your Damage!
Information
Damage Base -35
Mana Cost 45
Distance Near
Affects Self
Type Physical
Cooldown 8 seconds
Hit Targets 1x
Health Increase 5%
Mana Increase 5%
Auras
Absorbs incoming damage by consuming the target’s mana instead of health. When the avatar takes damage, the damage is nullified by reducing mana either by a fixed amount or by a percentage of their maximum mana, depending on the configured mode. If the avatar does not have enough mana, the damage is applied normally.
Affects Self
Maximum Stack 10x
Duration 7 seconds
Effects:
SelfCritical +5
SelfAttack Power +10
SelfMagic Power +10
SelfHaste +5
Deal 35 Damage and Increase Critical Attack!
Auras
Effects:
EnemyCritical +0
Deal 20 Damage and Increase Hit Attack!
Auras
Effects:
EnemyHit +0
Deal 90 Damage with 3 Hit Target and 3 Second Damage Over Time (DOT)
Information
Damage Base 70
Mana Cost 5
Distance Near
Affects Enemy
Type Physical
Cooldown 7 seconds
Hit Targets 3x
Health Increase 10%
Mana Increase 10%
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.